InVehicleCombatDecorator
classscriptedClass
extends AIVehicleTaskAbstract › AIScriptTask › AIBehaviorScriptBase › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
targetToChase | wref<GameObject> | scriptedpublic |
vehCommand | ref<AIVehicleChaseCommand> | scriptedpublic |
Methods 6
protected func Activate(context: ScriptExecutionContext)scripted
protected final func ChaseNewTarget(context: ScriptExecutionContext, newTarget: wref<GameObject>)scripted
protected final func CreateChaseCommand(newTarget: wref<GameObject>, context: ScriptExecutionContext) -> ref<AIVehicleChaseCommand>scripted
protected func Deactivate(context: ScriptExecutionContext)scripted
private final func ProcessInitCommands(context: ScriptExecutionContext)scripted
protected func Update(context: ScriptExecutionContext) -> AIbehaviorUpdateOutcomescripted