IconsModule
classscriptedClass
extends HUDModule › IScriptable › ISerializable
Methods 7
protected func DuplicateLastInstance(actor: ref<HUDActor>) -> ref<IconsInstance>scripted
private final const func IsEnemyGrappled() -> Boolscripted
private final const func IsPlayerCarrying() -> Boolscripted
protected func Process(out jobs: array<HUDJob>, mode: ActiveMode)scripted
protected func Process(out task: HUDJob, mode: ActiveMode)scripted
protected final func ShouldDisplayBodyDisposal(actor: ref<HUDActor>) -> Boolscripted
public func Suppress(jobs: script_ref<array<HUDJob>>)scripted