HUDActor
classnative name gameHudActornative
extends IScriptable › ISerializable
Extended by 4 types
Properties 13
| Name | Type | Flags |
|---|---|---|
activeModules | array<wref<HUDModule>> | scriptedprivate |
canOpenScannerInfo | Bool | scriptedprivate |
clueData | HUDClueData | scriptedprivate |
entityID | EntityID | scriptedprivate |
isIconForcedVisibleThroughWalls | Bool | scriptedprivate |
isInIconForcedVisibilityRange | Bool | scriptedprivate |
isRemotelyAccessed | Bool | scriptedprivate |
isRevealed | Bool | scriptedprivate |
isTagged | Bool | scriptedprivate |
shouldRefreshQHack | Bool | scriptedprivate |
status | HUDActorStatus | scriptedprivate |
type | HUDActorType | scriptedprivate |
visibility | ActorVisibilityStatus | scriptedprivate |
Methods 27
public final func AddModule(module: ref<HUDModule>)scripted
public final const func CanOpenScannerInfo() -> Boolscripted
public final const func GetActiveModules() -> array<wref<HUDModule>>scripted
public final const func GetEntityID() -> EntityIDscripted
public final const func GetShouldRefreshQHack() -> Boolscripted
public final const func GetStatus() -> HUDActorStatusscripted
public final const func GetType() -> HUDActorTypescripted
public final const func GetVisibility() -> ActorVisibilityStatusscripted
public final const func IsClue() -> Boolscripted
public final const func IsGrouppedClue() -> Boolscripted
public final const func IsIconForcedVisibileThroughWalls() -> Boolscripted
public final const func IsInIconForcedVisibilityRange() -> Boolscripted
public final const func IsRemotelyAccessed() -> Boolscripted
public final const func IsRevealed() -> Boolscripted
public final const func IsTagged() -> Boolscripted
public final func RemoveModule(module: ref<HUDModule>)scripted
public final func SetCanOpenScannerInfo(value: Bool)scripted
public final func SetClue(value: Bool)scripted
public final func SetClueGroup(value: CName)scripted
public final func SetIsIconForcedVisibileThroughWalls(value: Bool)scripted
public final func SetIsInIconForcedVisibilityRange(value: Bool)scripted
public final func SetRemotelyAccessed(value: Bool)scripted
public final func SetRevealed(value: Bool)scripted
public final func SetShouldRefreshQHack(value: Bool)scripted
public final func SetStatus(newStatus: HUDActorStatus)scripted
public final func SetTagged(value: Bool)scripted
public final func UpdateActorData(updateData: ref<HUDActorUpdateData>)scripted