REDNODE / GAME API

HUDActor

classnative name gameHudActornative

extends IScriptable › ISerializable

Extended by 4 types

DEVICE_Actor GAMEOBJECT_Actor PUPPET_ACtor VEHICLE_Actor

Properties 13

NameTypeFlags
activeModulesarray<wref<HUDModule>>scriptedprivate
canOpenScannerInfoBoolscriptedprivate
clueDataHUDClueDatascriptedprivate
entityIDEntityIDscriptedprivate
isIconForcedVisibleThroughWallsBoolscriptedprivate
isInIconForcedVisibilityRangeBoolscriptedprivate
isRemotelyAccessedBoolscriptedprivate
isRevealedBoolscriptedprivate
isTaggedBoolscriptedprivate
shouldRefreshQHackBoolscriptedprivate
statusHUDActorStatusscriptedprivate
typeHUDActorTypescriptedprivate
visibilityActorVisibilityStatusscriptedprivate

Methods 27

public final func AddModule(module: ref<HUDModule>)scripted
public final const func CanOpenScannerInfo() -> Boolscripted
public final const func GetActiveModules() -> array<wref<HUDModule>>scripted
public final const func GetEntityID() -> EntityIDscripted
public final const func GetShouldRefreshQHack() -> Boolscripted
public final const func GetStatus() -> HUDActorStatusscripted
public final const func GetType() -> HUDActorTypescripted
public final const func GetVisibility() -> ActorVisibilityStatusscripted
public final const func IsClue() -> Boolscripted
public final const func IsGrouppedClue() -> Boolscripted
public final const func IsIconForcedVisibileThroughWalls() -> Boolscripted
public final const func IsInIconForcedVisibilityRange() -> Boolscripted
public final const func IsRemotelyAccessed() -> Boolscripted
public final const func IsRevealed() -> Boolscripted
public final const func IsTagged() -> Boolscripted
public final func RemoveModule(module: ref<HUDModule>)scripted
public final func SetCanOpenScannerInfo(value: Bool)scripted
public final func SetClue(value: Bool)scripted
public final func SetClueGroup(value: CName)scripted
public final func SetIsIconForcedVisibileThroughWalls(value: Bool)scripted
public final func SetIsInIconForcedVisibilityRange(value: Bool)scripted
public final func SetRemotelyAccessed(value: Bool)scripted
public final func SetRevealed(value: Bool)scripted
public final func SetShouldRefreshQHack(value: Bool)scripted
public final func SetStatus(newStatus: HUDActorStatus)scripted
public final func SetTagged(value: Bool)scripted
public final func UpdateActorData(updateData: ref<HUDActorUpdateData>)scripted