IceMachineInkGameController
classscriptedClass
extends DeviceInkGameControllerBase › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
buttonContainer | inkWidgetRef | scriptedprivate |
soldOutText | inkTextRef | scriptedprivate |
Methods 3
protected func GetOwner() -> ref<IceMachine>scripted
protected func Refresh(state: EDeviceStatus)scripted
public func UpdateActionWidgets(widgetsData: script_ref<array<SActionWidgetPackage>>)scripted