HoloTable
classscriptedClass
extends InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 4
| Name | Type | Flags |
|---|---|---|
componentCounter | Int32 | scriptedpublic |
currentMesh | Int32 | scriptedpublic |
glitchMesh | ref<MeshComponent> | scriptedpublic |
meshTable | array<ref<MeshComponent>> | scriptedpublic |
Methods 16
protected func CutPower()scripted
protected func DeactivateDevice()scripted
protected const func DeterminGameplayRole() -> EGameplayRolescripted
protected const func GetController() -> ref<HoloTableController>scripted
public const func GetDevicePS() -> ref<HoloTableControllerPS>scripted
protected cb func OnNextStation(evt: ref<NextStation>) -> Boolscripted
protected cb func OnPreviousStation(evt: ref<PreviousStation>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected func ResolveGameplayState()scripted
protected final func SetActiveMesh()scripted
protected func StartGlitching(glitchState: EGlitchState, opt intensity: Float)scripted
protected func StopGlitching()scripted
protected func TurnOffDevice()scripted
protected final func TurnOffMeshes()scripted
protected func TurnOnDevice()scripted