REDNODE / GAME API

HoloTable

classscriptedClass

extends InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable

Properties 4

NameTypeFlags
componentCounterInt32scriptedpublic
currentMeshInt32scriptedpublic
glitchMeshref<MeshComponent>scriptedpublic
meshTablearray<ref<MeshComponent>>scriptedpublic

Methods 16

protected func CutPower()scripted
protected func DeactivateDevice()scripted
protected const func DeterminGameplayRole() -> EGameplayRolescripted
protected const func GetController() -> ref<HoloTableController>scripted
public const func GetDevicePS() -> ref<HoloTableControllerPS>scripted
protected cb func OnNextStation(evt: ref<NextStation>) -> Boolscripted
protected cb func OnPreviousStation(evt: ref<PreviousStation>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected func ResolveGameplayState()scripted
protected final func SetActiveMesh()scripted
protected func StartGlitching(glitchState: EGlitchState, opt intensity: Float)scripted
protected func StopGlitching()scripted
protected func TurnOffDevice()scripted
protected final func TurnOffMeshes()scripted
protected func TurnOnDevice()scripted