REDNODE / GAME API

HighestPrioritySignalCondition

classscriptedClass

extends AIbehaviorexpressionScript › AIBehaviorScriptBase › IScriptable › ISerializable

Properties 3

NameTypeFlags
cbIdUint32scriptedprotected
lastValueBoolscriptedprotected
signalNameCNamescriptedpublic

Methods 5

public final func Activate(context: ScriptExecutionContext)scripted
public final func CalculateValue(context: ScriptExecutionContext) -> Variantscripted
public final func Deactivate(context: ScriptExecutionContext)scripted
public final func GetEditorSubCaption() -> Stringscripted
protected final func GetSignalHandler(context: ScriptExecutionContext) -> ref<AISignalHandlerComponent>scripted