HighLevelStateMapping
classscriptedClass
extends ChangeHighLevelStateAbstract › AIScriptTask › AIBehaviorScriptBase › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
stateNameMapping | ref<AIArgumentMapping> | scriptedpublic |
Methods 1
private func GetDesiredHighLevelState(context: ScriptExecutionContext) -> gamedataNPCHighLevelStatescripted