ChangeHighLevelStateAbstract
abstract classscriptedClass
extends AIScriptTask › AIBehaviorScriptBase › IScriptable › ISerializable
Extended by 7 types
AlertedState CombatState DeadState HighLevelStateMapping RelaxedState StealthState UnconsciousState
Methods 5
private func Activate(context: ScriptExecutionContext)scripted
private func Deactivate(context: ScriptExecutionContext)scripted
private func GetDesiredHighLevelState(context: ScriptExecutionContext) -> gamedataNPCHighLevelStatescripted
private func OnActivate(context: ScriptExecutionContext)scripted
private func OnDeactivate(context: ScriptExecutionContext)scripted