HUDSignalProgressBarController
classscriptedClass
extends inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 37
| Name | Type | Flags |
|---|---|---|
addPercentSign | Bool | scriptedprivate |
alpha_fadein | ref<inkAnimDef> | scriptedprivate |
alphaInterpolator | ref<inkAnimTransparency> | scriptedprivate |
AnimOptions | inkAnimOptions | scriptedprivate |
AnimProxy | ref<inkAnimProxy> | scriptedprivate |
appearance | CName | scriptedprivate |
appearanceBBID | ref<CallbackHandle> | scriptedprivate |
bar | inkWidgetRef | scriptedprivate |
barSize | Vector2 | scriptedprivate |
completed | inkWidgetRef | scriptedprivate |
data | HUDProgressBarData | scriptedprivate |
handleOnComplete | Bool | scriptedprivate |
InRangeAnimationName | CName | scriptedprivate |
IntroAnimation | ref<inkAnimProxy> | scriptedprivate |
IntroAnimationName | CName | scriptedprivate |
isAppearanceMatch | Bool | scriptedprivate |
OrientationAnimation | ref<inkAnimProxy> | scriptedprivate |
orientationBBID | ref<CallbackHandle> | scriptedprivate |
OutOfRangeAnimationName | CName | scriptedprivate |
OutroAnimation | ref<inkAnimProxy> | scriptedprivate |
OutroAnimationName | CName | scriptedprivate |
percent | inkTextRef | scriptedprivate |
progressBarBB | wref<IBlackboard> | scriptedprivate |
progressBarDef | ref<UI_HUDSignalProgressBarDef> | scriptedprivate |
progressBBID | ref<CallbackHandle> | scriptedprivate |
rootWidget | wref<inkWidget> | scriptedprivate |
signalBar | inkWidgetRef | scriptedprivate |
signalBarSize | Vector2 | scriptedprivate |
signalLabel | inkWidgetRef | scriptedprivate |
signalLost | inkWidgetRef | scriptedprivate |
SignalLostAnimation | ref<inkAnimProxy> | scriptedprivate |
SignalLostAnimationName | CName | scriptedprivate |
signalPercent | inkTextRef | scriptedprivate |
signalStrengthBBID | ref<CallbackHandle> | scriptedprivate |
signalWrapper | inkWidgetRef | scriptedprivate |
stateBBID | ref<CallbackHandle> | scriptedprivate |
tick | Float | scriptedprivate |
Methods 18
private final func Completed()scripted
private final func Hide()scripted
private final func InRange()scripted
protected cb func OnAppearanceChanged(appearance: CName) -> Boolscripted
protected cb func OnHide(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnOrientationChanged(orientation: Uint32) -> Boolscripted
protected cb func OnProgressChanged(progress: Float) -> Boolscripted
protected cb func OnSignalStrengthChanged(signalStrength: Float) -> Boolscripted
protected cb func OnStateChanged(state: Uint32) -> Boolscripted
protected cb func OnUnInitialize() -> Boolscripted
private final func OutOfRange()scripted
private final func SetupBB()scripted
private final func Show()scripted
private final func SignalLost(val: Bool)scripted
private final func UnregisterFromBB()scripted
public final func UpdateSignalProgress(value: Float)scripted
public final func UpdateTimerProgress(value: Float)scripted