REDNODE / GAME API

HUDSignalProgressBarController

classscriptedClass

extends inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 37

NameTypeFlags
addPercentSignBoolscriptedprivate
alpha_fadeinref<inkAnimDef>scriptedprivate
alphaInterpolatorref<inkAnimTransparency>scriptedprivate
AnimOptionsinkAnimOptionsscriptedprivate
AnimProxyref<inkAnimProxy>scriptedprivate
appearanceCNamescriptedprivate
appearanceBBIDref<CallbackHandle>scriptedprivate
barinkWidgetRefscriptedprivate
barSizeVector2scriptedprivate
completedinkWidgetRefscriptedprivate
dataHUDProgressBarDatascriptedprivate
handleOnCompleteBoolscriptedprivate
InRangeAnimationNameCNamescriptedprivate
IntroAnimationref<inkAnimProxy>scriptedprivate
IntroAnimationNameCNamescriptedprivate
isAppearanceMatchBoolscriptedprivate
OrientationAnimationref<inkAnimProxy>scriptedprivate
orientationBBIDref<CallbackHandle>scriptedprivate
OutOfRangeAnimationNameCNamescriptedprivate
OutroAnimationref<inkAnimProxy>scriptedprivate
OutroAnimationNameCNamescriptedprivate
percentinkTextRefscriptedprivate
progressBarBBwref<IBlackboard>scriptedprivate
progressBarDefref<UI_HUDSignalProgressBarDef>scriptedprivate
progressBBIDref<CallbackHandle>scriptedprivate
rootWidgetwref<inkWidget>scriptedprivate
signalBarinkWidgetRefscriptedprivate
signalBarSizeVector2scriptedprivate
signalLabelinkWidgetRefscriptedprivate
signalLostinkWidgetRefscriptedprivate
SignalLostAnimationref<inkAnimProxy>scriptedprivate
SignalLostAnimationNameCNamescriptedprivate
signalPercentinkTextRefscriptedprivate
signalStrengthBBIDref<CallbackHandle>scriptedprivate
signalWrapperinkWidgetRefscriptedprivate
stateBBIDref<CallbackHandle>scriptedprivate
tickFloatscriptedprivate

Methods 18

private final func Completed()scripted
private final func Hide()scripted
private final func InRange()scripted
protected cb func OnAppearanceChanged(appearance: CName) -> Boolscripted
protected cb func OnHide(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnOrientationChanged(orientation: Uint32) -> Boolscripted
protected cb func OnProgressChanged(progress: Float) -> Boolscripted
protected cb func OnSignalStrengthChanged(signalStrength: Float) -> Boolscripted
protected cb func OnStateChanged(state: Uint32) -> Boolscripted
protected cb func OnUnInitialize() -> Boolscripted
private final func OutOfRange()scripted
private final func SetupBB()scripted
private final func Show()scripted
private final func SignalLost(val: Bool)scripted
private final func UnregisterFromBB()scripted
public final func UpdateSignalProgress(value: Float)scripted
public final func UpdateTimerProgress(value: Float)scripted