REDNODE / GAME API

GrappleForceShovePreyEvents

classscriptedClass

extends LocomotionTakedownEvents › LocomotionEventsTransition › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 1

NameTypeFlags
unmountCalledBoolscriptedpublic

Methods 7

protected final func InitiateForceShoveAttack(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExitToTakedownReleasePrey(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func SpawnShoveAttackGameEffect(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, startPosition: Vector4, endPosition: Vector4, attackTime: Float, colliderBox: Vector4)scripted
protected final func UnmountPrey(scriptInterface: ref<StateGameScriptInterface>)scripted