REDNODE / GAME API

GrappleFallDecisions

classscriptedClass

extends FallDecisions › LocomotionAirDecisions › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 1

protected final const func ToGrappleStand(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted