GameEffectTargetVisualizationData
classscriptedClass
extends IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
bucketName | CName | scriptedprivate |
forceHighlightTargets | array<EntityID> | scriptedprivate |
Methods 5
public final func AddTargetToBucket(entityID: EntityID)scripted
public final func ClearBucket()scripted
public final const func GetBucketName() -> CNamescripted
public final func SendEventToAll(instance: GameInstance, evt: ref<Event>)scripted
public final func SetBucketName(_bucketName: CName)scripted