REDNODE / GAME API

FirstEquipDecisions

classscriptedClass

extends EquipmentBaseDecisions › EquipmentBaseTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 2

NameTypeFlags
stateMachineInitDatawref<EquipmentInitData>scriptedpublic
stateMachineInstanceDataStateMachineInstanceDatascriptedpublic

Methods 1

protected final const func ToEquipped(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted