REDNODE / GAME API

FailedLandingAbstractDecisions

abstract classscriptedClass

extends AbstractLandDecisions › LocomotionGroundDecisions › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 3 types

DeathLandDecisions HardLandDecisions VeryHardLandDecisions

Methods 1

public final const func ToStand(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted