ExitingDecisions
classscriptedClass
extends VehicleTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 6 types
CollisionExitingDecisions CombatExitingDecisions CoolExitingDecisions DeathExitingDecisions SlideExitingDecisions SpeedExitingDecisions
Methods 3
public const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final const func ExitCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func IsCoolExitAllowed(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted