REDNODE / GAME API

ExitingDecisions

classscriptedClass

extends VehicleTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 6 types

CollisionExitingDecisions CombatExitingDecisions CoolExitingDecisions DeathExitingDecisions SlideExitingDecisions SpeedExitingDecisions

Methods 3

public const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final const func ExitCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func IsCoolExitAllowed(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted