REDNODE / GAME API

CollisionExitingDecisions

classscriptedClass

extends ExitingDecisions › VehicleTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 2

public const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final const func SetBikeForce(stateContext: ref<StateContext>, vehicle: ref<VehicleObject>, collisionForce: Vector4)scripted