ExitLight
classscriptedClass
extends ElectricLight › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Methods 10
private const func GetController() -> ref<ExitLightController>scripted
public const func GetDevicePS() -> ref<ExitLightControllerPS>scripted
protected cb func OnHitEvent(hit: ref<gameHitEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected func ReactToHit(hit: ref<gameHitEvent>)scripted
private final func TurnGreen()scripted
protected func TurnOffDevice()scripted
protected func TurnOnDevice()scripted
private final func TurnRed()scripted