ExhaustedEvents
classscriptedClass
extends StaminaEventsTransition › StaminaTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
disableStaminaRegenModifier | ref<gameConstantStatModifierData> | scriptedpublic |
player | wref<PlayerPuppet> | scriptedpublic |
staminaVfxBlackboard | ref<worldEffectBlackboard> | scriptedpublic |
Methods 4
protected final func HandleExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted