StaminaTransition
abstract classscriptedClass
extends DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 2 types
Properties 1
| Name | Type | Flags |
|---|---|---|
staminaChangeToggle | Bool | scriptedpublic |
Methods 3
protected final func EnableStaminaPoolRegen(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, enable: Bool)scripted
protected final func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final const func ShouldRegenStamina(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted