REDNODE / GAME API

EquipCycleInitDecisions

classscriptedClass

extends EquipmentBaseDecisions › EquipmentBaseTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 1

NameTypeFlags
stateMachineInstanceDataStateMachineInstanceDatascriptedpublic

Methods 3

public final const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToEquipCycle(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToUnequipped(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted