EquipCycleEvents
classscriptedClass
extends EquipmentBaseEvents › EquipmentBaseTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
stateMachineInstanceData | StateMachineInstanceData | scriptedpublic |
Methods 2
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted