REDNODE / GAME API

EquipCycleDecisions

classscriptedClass

extends EquipmentBaseDecisions › EquipmentBaseTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 1

NameTypeFlags
stateMachineInstanceDataStateMachineInstanceDatascriptedpublic

Methods 3

protected final const func ToEquipped(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToFirstEquip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToUnequipCycle(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted