EntityAttachementComponentPS
classscriptedClasssavable
extends GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
pendingChildAttachements | array<EntityAttachementData> | scriptedprivatepersistent |
Methods 7
private final func AddPendingChildAttachementRequest(data: script_ref<EntityAttachementData>)scripted
public final func ClearPendingChildAttachementRequests()scripted
private final const func GetMyEntityID() -> EntityIDscripted
private final const func GetOwnerEntityWeak() -> wref<Entity>scripted
public final const func GetPendingChildAttachementsData() -> array<EntityAttachementData>scripted
private final func HasPendingChildAttachementRequest(data: script_ref<EntityAttachementData>) -> Boolscripted
private final func OnChildAttachementRequest(evt: ref<EntityAttachementRequestEvent>) -> EntityNotificationTypescripted