REDNODE / GAME API

EntityAttachementComponentPS

classscriptedClasssavable

extends GameComponentPS › PersistentState › IScriptable › ISerializable

Properties 1

NameTypeFlags
pendingChildAttachementsarray<EntityAttachementData>scriptedprivatepersistent

Methods 7

private final func AddPendingChildAttachementRequest(data: script_ref<EntityAttachementData>)scripted
public final func ClearPendingChildAttachementRequests()scripted
private final const func GetMyEntityID() -> EntityIDscripted
private final const func GetOwnerEntityWeak() -> wref<Entity>scripted
public final const func GetPendingChildAttachementsData() -> array<EntityAttachementData>scripted
private final func HasPendingChildAttachementRequest(data: script_ref<EntityAttachementData>) -> Boolscripted
private final func OnChildAttachementRequest(evt: ref<EntityAttachementRequestEvent>) -> EntityNotificationTypescripted