REDNODE / GAME API

EffectExecutor_SetDeviceOFF

classscriptedClass

extends EffectExecutor_Device › EffectExecutor_Scripted › EffectExecutor › EffectNode › IScriptable › ISerializable

Methods 1

public final func Process(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext) -> Boolscripted