EffectExecutor_PuppetForceVisionAppearance
classscriptedClass
extends EffectExecutor_Scripted › EffectExecutor › EffectNode › IScriptable › ISerializable
Methods 15
private final func GetEffectName(ctx: EffectScriptContext) -> Stringscripted
private final func GetForceVisionAppearanceData(ctx: EffectScriptContext) -> ref<PuppetForceVisionAppearanceData>scripted
private final func GetHighlightType(ctx: EffectScriptContext) -> EFocusForcedHighlightTypescripted
private final func GetOutlineType(ctx: EffectScriptContext) -> EFocusOutlineTypescripted
private final func GetPriority(ctx: EffectScriptContext) -> EPriorityscripted
private final func GetTransitionTime(ctx: EffectScriptContext) -> Floatscripted
public final func Init(ctx: EffectScriptContext) -> Boolscripted
private final func IsSourceHighlighted(ctx: EffectScriptContext) -> Boolscripted
private final func IsSourceValid(source: ref<GameObject>) -> Boolscripted
public final func Process(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext) -> Boolscripted
private final func SendForceVisionApperaceEvent(enable: Bool, owner: wref<GameObject>, source: wref<GameObject>, ctx: EffectScriptContext)scripted
private final func SetForceVisionAppearanceData(ctx: EffectScriptContext, data: ref<PuppetForceVisionAppearanceData>)scripted
public final func TargetAcquired(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext)scripted
public final func TargetLost(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext)scripted
private final func UpdateSourceHighlight(source: wref<GameObject>, ctx: EffectScriptContext)scripted