EffectExecutor_PingNetwork
classscriptedClass
extends EffectExecutor_Scripted › EffectExecutor › EffectNode › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
fxResource | FxResource | scriptedprivate |
Methods 6
private final func GetFxResource(object: ref<GameObject>) -> FxResourcescripted
protected final const func GetNetworkSystem(ctx: EffectScriptContext) -> ref<NetworkSystem>scripted
private final func IsTargetValid(target: ref<GameObject>, source: ref<GameObject>, ctx: EffectScriptContext) -> Boolscripted
public final func Process(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext) -> Boolscripted
private final func ShouldRevealObject(object: ref<GameObject>) -> Boolscripted
public final func TargetLost(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext)scripted