EffectExecutor_NanowireGrenadePull
classscriptedClass
extends EffectExecutor_Scripted › EffectExecutor › EffectNode › IScriptable › ISerializable
Methods 2
public final func Process(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext) -> Boolscripted
protected final func PullTarget(target: ref<GameObject>, impactPosition: Vector4)scripted