REDNODE / GAME API

EffectExecutor_NanowireGrenadePull

classscriptedClass

extends EffectExecutor_Scripted › EffectExecutor › EffectNode › IScriptable › ISerializable

Methods 2

public final func Process(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext) -> Boolscripted
protected final func PullTarget(target: ref<GameObject>, impactPosition: Vector4)scripted