REDNODE / GAME API

EffectExecutor_MuteBubble

classscriptedClass

extends EffectExecutor_Scripted › EffectExecutor › EffectNode › IScriptable › ISerializable

Methods 4

private final const func IsTargetValid(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext) -> Boolscripted
public final func Process(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext) -> Boolscripted
public final func TargetAcquired(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext)scripted
public final func TargetLost(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext)scripted