EffectExecutor_MuteBubble
classscriptedClass
extends EffectExecutor_Scripted › EffectExecutor › EffectNode › IScriptable › ISerializable
Methods 4
private final const func IsTargetValid(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext) -> Boolscripted
public final func Process(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext) -> Boolscripted
public final func TargetAcquired(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext)scripted
public final func TargetLost(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext)scripted