REDNODE / GAME API

EMP

classscriptedClass

extends EffectExecutor_Scripted › EffectExecutor › EffectNode › IScriptable › ISerializable

Methods 2

public final func Process(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext) -> Boolscripted
public final func TargetAcquired(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext)scripted