REDNODE / GAME API

DropPointTerminalInkGameController

classscriptedClass

extends DeviceInkGameControllerBase › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 3

NameTypeFlags
onGlitchingStateChangedListenerref<CallbackHandle>scriptedprivate
sellActioninkWidgetRefscriptedprivate
statusTextinkTextRefscriptedprivate

Methods 10

protected func GetOwner() -> ref<DropPoint>scripted
protected cb func OnActionWidgetSpawned(widget: ref<inkWidget>, userData: ref<IScriptable>) -> Boolscripted
public func Refresh(state: EDeviceStatus)scripted
protected func RegisterBlackboardCallbacks(blackboard: ref<IBlackboard>)scripted
protected func SetupWidgets()scripted
private func StopGlitchingScreen()scripted
public final func TurnOff()scripted
public final func TurnOn()scripted
protected func UnRegisterBlackboardCallbacks(blackboard: ref<IBlackboard>)scripted
public func UpdateActionWidgets(widgetsData: script_ref<array<SActionWidgetPackage>>)scripted