REDNODE / GAME API

DropPoint

classscriptedClass

extends BasicDistractionDevice › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable

Properties 4

NameTypeFlags
isShortGlitchActiveBoolscriptedprivate
mappinIDNewMappinIDscriptedprivate
mappinInSystemBoolscriptedprivate
shortGlitchDelayIDDelayIDscriptedprivate

Methods 30

protected func CutPower()scripted
protected func DeactivateDevice()scripted
public const func DeterminGameplayRole() -> EGameplayRolescripted
private const func GetController() -> ref<DropPointController>scripted
public const func GetDevicePS() -> ref<DropPointControllerPS>scripted
public final const func GetDropPointSystem() -> ref<DropPointSystem>scripted
private final func GetMappinSystem() -> ref<MappinSystem>scripted
private final func HandleMappinRregistration(show: Bool, opt force: Bool)scripted
private final func HandleMappinVisibility(show: Bool)scripted
public const func IsDropPoint() -> Boolscripted
private final func IsMappinRegistered() -> Boolscripted
protected cb func OnDetach() -> Boolscripted
protected cb func OnGameAttached() -> Boolscripted
protected cb func OnHitEvent(hit: ref<gameHitEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnStopShortGlitch(evt: ref<StopShortGlitchEvent>) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnUpdateDropPointEvent(evt: ref<UpdateDropPointEvent>) -> Boolscripted
private final func RegisterDropPointMappinInSystem(opt force: Bool)scripted
private final func RegisterMappin()scripted
protected func ResolveGameplayState()scripted
protected func StartGlitching(glitchState: EGlitchState, opt intensity: Float)scripted
private final func StartShortGlitch()scripted
protected func StopGlitching()scripted
protected func TurnOffDevice()scripted
protected final func TurnOffScreen()scripted
protected func TurnOnDevice()scripted
protected final func TurnOnScreen()scripted
private final func UnregisterDropPointMappinInSystem(opt force: Bool)scripted
private final func UnregisterMappin()scripted