REDNODE / GAME API

DriverCombatMountedWeaponsEvents

classscriptedClass

extends DriverCombatEvents › VehicleEventsTransition › VehicleTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 1

NameTypeFlags
activeWeaponsarray<wref<WeaponObject>>scriptedprivate

Methods 7

protected final func ApplyWeaponFxScalings()scripted
protected final func GetVehicleWeaponType(vehicle: ref<VehicleObject>) -> gamedataItemTypescripted
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnPerspectiveUpdate(scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func SetWeaponPreviews(active: Bool, scriptInterface: ref<StateGameScriptInterface>)scripted