DriverCombatMountedWeaponsEvents
classscriptedClass
extends DriverCombatEvents › VehicleEventsTransition › VehicleTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
activeWeapons | array<wref<WeaponObject>> | scriptedprivate |
Methods 7
protected final func ApplyWeaponFxScalings()scripted
protected final func GetVehicleWeaponType(vehicle: ref<VehicleObject>) -> gamedataItemTypescripted
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnPerspectiveUpdate(scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func SetWeaponPreviews(active: Bool, scriptInterface: ref<StateGameScriptInterface>)scripted