REDNODE / GAME API

DriverCombatMountedWeaponsDecisions

classscriptedClass

extends DriverCombatDecisions › VehicleTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 1

public final const func ToDrive(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted