DriverCombatDecisions
classscriptedClass
extends VehicleTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 2 types
DriverCombatFirearmsDecisions DriverCombatMountedWeaponsDecisions
Methods 3
public final const func ToCombatExiting(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final const func ToDriveCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final const func ToSwitchSeats(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted