REDNODE / GAME API

DriverCombatDecisions

classscriptedClass

extends VehicleTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 2 types

DriverCombatFirearmsDecisions DriverCombatMountedWeaponsDecisions

Methods 3

public final const func ToCombatExiting(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final const func ToDriveCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final const func ToSwitchSeats(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted