REDNODE / GAME API

DpadWheelItemController

classscriptedClass

extends inkLogicController › inkILogicController › IScriptable › ISerializable

Properties 25

NameTypeFlags
abilityDataAbilityDatascriptedprivate
abilityIconinkImageRefscriptedprivate
arrowsinkWidgetRefscriptedprivate
dataQuickSlotCommandscriptedprivate
displayWrapperinkWidgetRefscriptedprivate
highlightinkImageRefscriptedprivate
highlight02inkImageRefscriptedprivate
highlight03inkImageRefscriptedprivate
highlight04inkImageRefscriptedprivate
highlight05inkImageRefscriptedprivate
highlight06inkImageRefscriptedprivate
highlight07inkImageRefscriptedprivate
highlight08inkImageRefscriptedprivate
iconinkImageRefscriptedprivate
InventoryDataManagerref<InventoryDataManagerV2>scriptedprivate
itemwref<InventoryItemDisplay>scriptedprivate
itemDataInventoryItemDatascriptedprivate
itemWidgetwref<inkWidget>scriptedprivate
itemWrapperinkWidgetRefscriptedprivate
quickHackIconinkImageRefscriptedprivate
quickHackWheelDefIconCNamescriptedprivate
rootwref<inkWidget>scriptedprivate
selectorWrapperinkWidgetRefscriptedprivate
textDistFloatscriptedprivate
weaponTextDistFloatscriptedprivate

Methods 9

public final func AddAbility(abilityData: script_ref<AbilityData>)scripted
public final func GetAbilityData() -> AbilityDatascripted
public final func GetData() -> QuickSlotCommandscripted
public final func GetItemData() -> InventoryItemDatascripted
protected cb func OnInitialize() -> Boolscripted
private final func SetHighlight(numOfWheelItems: Int32)scripted
public final func SetHover(isHover: Bool)scripted
private final func SetIcon(rotation: Float)scripted
public final func SetupData(data: script_ref<QuickSlotCommand>, rotation: Float, numOfWheelItems: Int32, inventoryManager: ref<InventoryDataManagerV2>, isLeft: Bool)scripted