REDNODE / GAME API

DistrictManager

classscriptedClass

extends IScriptable › ISerializable

Properties 3

NameTypeFlags
stackarray<ref<District>>scriptedprivate
systemwref<PreventionSystem>scriptedprivate
visitedDistrictsarray<TweakDBID>scriptedprivatepersistent

Methods 8

public final const func GetCurrentDistrict() -> wref<District>scripted
public final func Initialize(system: ref<PreventionSystem>)scripted
private final func ManageDistrictStack(request: ref<DistrictEnteredEvent>)scripted
private final func NotifySystem()scripted
private final func PopDistrict(request: ref<DistrictEnteredEvent>)scripted
private final func PushDistrict(request: ref<DistrictEnteredEvent>)scripted
private final func Refresh()scripted
public final func Update(evt: ref<DistrictEnteredEvent>)scripted