DisplayGlassInkGameController
classscriptedClass
extends DeviceInkGameControllerBase › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Methods 4
protected func GetOwner() -> ref<DisplayGlass>scripted
public func Refresh(state: EDeviceStatus)scripted
public final func TurnOff()scripted
public final func TurnOn()scripted