REDNODE / GAME API

DisassemblableEntitySimple

classscriptedClass

extends InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable

Properties 2

NameTypeFlags
colliderref<IComponent>scriptedprivate
meshref<MeshComponent>scriptedprivate

Methods 6

private const func GetController() -> ref<GenericDeviceController>scripted
public const func GetDevicePS() -> ref<GenericDeviceControllerPS>scripted
protected cb func OnDisassembleDevice(evt: ref<DisassembleDevice>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnWorkspotFinished(componentName: CName) -> Boolscripted