DebugNpcNameplateGameController
classscriptedClass
extends inkProjectedHUDGameController › inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 8
| Name | Type | Flags |
|---|---|---|
bbNPCStatsInfo | ref<CallbackHandle> | scriptedprivate |
bufferedNPC | wref<GameObject> | scriptedprivate |
debugText1 | wref<inkText> | scriptedprivate |
debugText2 | wref<inkText> | scriptedprivate |
isToggledOn | Bool | scriptedprivate |
nameplateProjection | ref<inkScreenProjection> | scriptedprivate |
rootWidget | wref<inkWidget> | scriptedprivate |
uiBlackboard | wref<IBlackboard> | scriptedprivate |
Methods 7
private final func GetNPCDebugNameplateStats(obj: ref<GameObject>, str_1: script_ref<String>, str_2: script_ref<String>)scripted
private final func HelperUpdateText(argString1: script_ref<String>, argString2: script_ref<String>)scripted
protected cb func OnDebugNpcStats() -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnNameplateDataChanged(value: Variant) -> Boolscripted
protected cb func OnScreenProjectionUpdate(projections: ref<gameuiScreenProjectionsData>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted