REDNODE / GAME API

DebugNpcNameplateGameController

classscriptedClass

extends inkProjectedHUDGameController › inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 8

NameTypeFlags
bbNPCStatsInforef<CallbackHandle>scriptedprivate
bufferedNPCwref<GameObject>scriptedprivate
debugText1wref<inkText>scriptedprivate
debugText2wref<inkText>scriptedprivate
isToggledOnBoolscriptedprivate
nameplateProjectionref<inkScreenProjection>scriptedprivate
rootWidgetwref<inkWidget>scriptedprivate
uiBlackboardwref<IBlackboard>scriptedprivate

Methods 7

private final func GetNPCDebugNameplateStats(obj: ref<GameObject>, str_1: script_ref<String>, str_2: script_ref<String>)scripted
private final func HelperUpdateText(argString1: script_ref<String>, argString2: script_ref<String>)scripted
protected cb func OnDebugNpcStats() -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnNameplateDataChanged(value: Variant) -> Boolscripted
protected cb func OnScreenProjectionUpdate(projections: ref<gameuiScreenProjectionsData>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted