DeathEvents
classscriptedClass
extends HighLevelTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 3 types
Properties 1
| Name | Type | Flags |
|---|---|---|
isDyingEffectPlaying | Bool | scriptedprotected |
Methods 2
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted