DeathDecisionsWithResurrection
classscriptedClass
extends HighLevelTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 3 types
AirDeathDecisions GroundDeathDecisions SwimmingDeathDecisions
Methods 1
protected final const func ToResurrect(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted