REDNODE / GAME API

DeathDecisionsWithResurrection

classscriptedClass

extends HighLevelTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 3 types

AirDeathDecisions GroundDeathDecisions SwimmingDeathDecisions

Methods 1

protected final const func ToResurrect(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted