AirDeathDecisions
classscriptedClass
extends DeathDecisionsWithResurrection › HighLevelTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 2
protected final const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToSwimmingDeath(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted