CyberEquipGameController
classscriptedClass
extends ArmorEquipGameController › gameuiMenuGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 13
| Name | Type | Flags |
|---|---|---|
armsTags | array<CName> | scriptedprivate |
brainTags | array<CName> | scriptedprivate |
cardiovascularTags | array<CName> | scriptedprivate |
eyesTags | array<CName> | scriptedprivate |
fragmentTags | array<CName> | scriptedprivate |
handsTags | array<CName> | scriptedprivate |
immuneTags | array<CName> | scriptedprivate |
integumentaryTags | array<CName> | scriptedprivate |
legsTags | array<CName> | scriptedprivate |
musculoskeletalTags | array<CName> | scriptedprivate |
nervousTags | array<CName> | scriptedprivate |
quickSlotTags | array<CName> | scriptedprivate |
weaponsQuickSlotTags | array<CName> | scriptedprivate |
Methods 5
private final func CreateButton(title: script_ref<String>, btnPath: script_ref<String>, area: gamedataEquipmentArea, numSlots: Int32)scripted
private final func GetPartialViewData(itemID: ItemID) -> ItemViewDatascripted
protected cb func OnInitialize() -> Boolscripted
protected func RefreshInventoryList()scripted
protected final func RemovedEverythingButCyberware(items: script_ref<array<wref<gameItemData>>>) -> array<wref<gameItemData>>scripted