CustomSystemUIPS
classscriptedClasssavable
extends VirtualSystemPS › MasterControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Methods 1
public final func Initialize(slaves: script_ref<array<ref<DeviceComponentPS>>>, owner: ref<MasterControllerPS>, systemName: CName, actions: script_ref<array<CName>>)scripted