REDNODE / GAME API

Crosshair_Tech_Omaha

classscriptedClass

extends gameuiCrosshairBaseGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 6

NameTypeFlags
chargeBarwref<inkRectangle>scriptedprivate
chargeBBIDref<CallbackHandle>scriptedprivate
leftPartwref<inkWidget>scriptedprivate
rightPartwref<inkWidget>scriptedprivate
sizeOfChargeBarVector2scriptedprivate
topPartwref<inkWidget>scriptedprivate

Methods 8

protected func ApplyCrosshairGUIState(state: CName, aimedAtEntity: ref<Entity>)scripted
public func GetIntroAnimation(firstEquip: Bool) -> ref<inkAnimProxy>scripted
public func GetOutroAnimation() -> ref<inkAnimProxy>scripted
protected cb func OnBulletSpreadChanged(spread: Vector2) -> Boolscripted
protected final func OnChargeChanged(charge: Float)scripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnPreIntro() -> Boolscripted
protected cb func OnPreOutro() -> Boolscripted