Crosshair_Tech_Omaha
classscriptedClass
extends gameuiCrosshairBaseGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 6
| Name | Type | Flags |
|---|---|---|
chargeBar | wref<inkRectangle> | scriptedprivate |
chargeBBID | ref<CallbackHandle> | scriptedprivate |
leftPart | wref<inkWidget> | scriptedprivate |
rightPart | wref<inkWidget> | scriptedprivate |
sizeOfChargeBar | Vector2 | scriptedprivate |
topPart | wref<inkWidget> | scriptedprivate |
Methods 8
protected func ApplyCrosshairGUIState(state: CName, aimedAtEntity: ref<Entity>)scripted
public func GetIntroAnimation(firstEquip: Bool) -> ref<inkAnimProxy>scripted
public func GetOutroAnimation() -> ref<inkAnimProxy>scripted
protected cb func OnBulletSpreadChanged(spread: Vector2) -> Boolscripted
protected final func OnChargeChanged(charge: Float)scripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnPreIntro() -> Boolscripted
protected cb func OnPreOutro() -> Boolscripted