Crosshair_Smart_Rifl_Bucket
classscriptedClass
extends inkLogicController › inkILogicController › IScriptable › ISerializable
Properties 9
| Name | Type | Flags |
|---|---|---|
activeCallbacks | array<DelayID> | scriptedpublic |
data | smartGunUITargetParameters | scriptedpublic |
deadEyeAnimProxy | ref<inkAnimProxy> | scriptedpublic |
deadEyeWidget | inkWidgetRef | scriptedpublic |
hasDeadEye | Bool | scriptedpublic |
lockingAnimationLength | Float | scriptedpublic |
lockingAnimationProxy | ref<inkAnimProxy> | scriptedpublic |
unlockingAnimationLength | Float | scriptedpublic |
unlockingAnimationProxy | ref<inkAnimProxy> | scriptedpublic |
Methods 8
private final func ClearCallbacks(delaySystem: ref<DelaySystem>)scripted
public final func HandleDeadEyeInTargetBrackets(newHasDeadEye: Bool)scripted
public final func MatchData(data: script_ref<smartGunUITargetParameters>) -> Boolscripted
protected cb func OnDeadEyeAnimFinished(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
public final func ResetData(playerPuppet: ref<GameObject>)scripted
public final func SetData(data: script_ref<smartGunUITargetParameters>, params: ref<smartGunUIParameters>, playerPuppet: ref<GameObject>, newHasDeadEye: Bool)scripted
private final func StartLocking(data: script_ref<smartGunUITargetParameters>, params: ref<smartGunUIParameters>, playerPuppet: ref<GameObject>, scheduleSFX: Bool)scripted