Crosshair_Power_Overture
classscriptedClass
extends gameuiCrosshairBaseGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 4
| Name | Type | Flags |
|---|---|---|
botPart | inkWidgetRef | scriptedprivate |
leftPart | inkWidgetRef | scriptedprivate |
rightPart | inkWidgetRef | scriptedprivate |
topPart | inkWidgetRef | scriptedprivate |
Methods 4
protected func ApplyCrosshairGUIState(state: CName, aimedAtEntity: ref<Entity>)scripted
public func GetIntroAnimation(firstEquip: Bool) -> ref<inkAnimProxy>scripted
public func GetOutroAnimation() -> ref<inkAnimProxy>scripted
protected cb func OnBulletSpreadChanged(spread: Vector2) -> Boolscripted