REDNODE / GAME API

Crosshair_Melee_Nano_Wire

classscriptedClass

extends CrosshairGameController_Melee › gameuiCrosshairBaseMelee › gameuiCrosshairBaseGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 11

NameTypeFlags
anim_EnterChargedHoldref<inkAnimProxy>scriptedprivate
anim_EnterEveryOtherAttackref<inkAnimProxy>scriptedprivate
anim_EnterHipFireref<inkAnimProxy>scriptedprivate
anim_EnterStrongAttackref<inkAnimProxy>scriptedprivate
anim_EnterThrowAttackref<inkAnimProxy>scriptedprivate
anim_HoverEnterEnemyref<inkAnimProxy>scriptedprivate
anim_HoverExitEnemyref<inkAnimProxy>scriptedprivate
animEnterADSref<inkAnimProxy>scriptedprivate
inAimDownSightBoolscriptedprivate
inChargedHoldBoolscriptedprivate
isHoveringOfficerBoolscriptedprivate

Methods 4

protected func ApplyCrosshairGUIState(state: CName, aimedAtEntity: ref<Entity>)scripted
public func GetIntroAnimation(firstEquip: Bool) -> ref<inkAnimProxy>scripted
public func GetOutroAnimation() -> ref<inkAnimProxy>scripted
protected func OnMeleeState_Update(value: gamePSMMeleeWeapon)scripted