Crosshair_Melee_Nano_Wire
classscriptedClass
extends CrosshairGameController_Melee › gameuiCrosshairBaseMelee › gameuiCrosshairBaseGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 11
| Name | Type | Flags |
|---|---|---|
anim_EnterChargedHold | ref<inkAnimProxy> | scriptedprivate |
anim_EnterEveryOtherAttack | ref<inkAnimProxy> | scriptedprivate |
anim_EnterHipFire | ref<inkAnimProxy> | scriptedprivate |
anim_EnterStrongAttack | ref<inkAnimProxy> | scriptedprivate |
anim_EnterThrowAttack | ref<inkAnimProxy> | scriptedprivate |
anim_HoverEnterEnemy | ref<inkAnimProxy> | scriptedprivate |
anim_HoverExitEnemy | ref<inkAnimProxy> | scriptedprivate |
animEnterADS | ref<inkAnimProxy> | scriptedprivate |
inAimDownSight | Bool | scriptedprivate |
inChargedHold | Bool | scriptedprivate |
isHoveringOfficer | Bool | scriptedprivate |
Methods 4
protected func ApplyCrosshairGUIState(state: CName, aimedAtEntity: ref<Entity>)scripted
public func GetIntroAnimation(firstEquip: Bool) -> ref<inkAnimProxy>scripted
public func GetOutroAnimation() -> ref<inkAnimProxy>scripted
protected func OnMeleeState_Update(value: gamePSMMeleeWeapon)scripted