CrosshairGameController_Simple
classscriptedClass
extends gameuiCrosshairBaseGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 9
| Name | Type | Flags |
|---|---|---|
bottomPart | inkWidgetRef | scriptedprivate |
horiPart | inkWidgetRef | scriptedprivate |
latchVertical | Float | scriptedprivate |
leftPart | inkWidgetRef | scriptedprivate |
offsetLeftRight | Float | scriptedprivate |
rightPart | inkWidgetRef | scriptedprivate |
targetColorChange | inkWidgetRef | scriptedprivate |
topPart | inkWidgetRef | scriptedprivate |
vertPart | inkWidgetRef | scriptedprivate |
Methods 7
protected func ApplyCrosshairGUIState(state: CName, aimedAtEntity: ref<Entity>)scripted
public func GetIntroAnimation(firstEquip: Bool) -> ref<inkAnimProxy>scripted
public func GetOutroAnimation() -> ref<inkAnimProxy>scripted
protected cb func OnBulletSpreadChanged(spread: Vector2) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected func OnState_Aim()scripted
protected func OnState_HipFire()scripted