CrosshairGameController_Rasetsu
classscriptedClass
extends gameuiCrosshairBaseGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 20
| Name | Type | Flags |
|---|---|---|
aimFire | inkWidgetRef | scriptedpublic |
aimFireLogicController | wref<CrosshairLogicController_RasetsuAimFire> | scriptedpublic |
hideAdsAnimName | CName | scriptedpublic |
hipFire | inkWidgetRef | scriptedpublic |
hipFireLogicController | wref<CrosshairLogicController_RasetsuHipFire> | scriptedpublic |
isRootVisible | Bool | scriptedpublic |
loopAdsAnimName | CName | scriptedpublic |
onChargeChangeBBID | ref<CallbackHandle> | scriptedpublic |
onChargeTriggerModeBBID | ref<CallbackHandle> | scriptedpublic |
rootAnimProxy | ref<inkAnimProxy> | scriptedpublic |
shootAnimation | ref<inkAnimProxy> | scriptedpublic |
shootAnimationName | CName | scriptedpublic |
showAdsAnimName | CName | scriptedpublic |
targetHitAnimation | ref<inkAnimProxy> | scriptedpublic |
targetHitAnimationName | CName | scriptedpublic |
uiGameDataBB | wref<IBlackboard> | scriptedpublic |
visibilityAnimProxy | ref<inkAnimProxy> | scriptedpublic |
weaponDataShootBBID | ref<CallbackHandle> | scriptedpublic |
weaponDataTargetHitBBID | ref<CallbackHandle> | scriptedpublic |
weaponLocalBB | wref<IBlackboard> | scriptedpublic |
Methods 24
protected func ApplyCrosshairGUIState(state: CName, aimedAtEntity: ref<Entity>)scripted
private final func ApplyWeaponSwayToCamera(value: Bool)scripted
public func GetIntroAnimation(firstEquip: Bool) -> ref<inkAnimProxy>scripted
public func GetOutroAnimation() -> ref<inkAnimProxy>scripted
protected cb func OnBulletSpreadChanged(spread: Vector2) -> Boolscripted
protected cb func OnChargeChanged(argCharge: Float) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnPerfectChargeUIEvent(evt: ref<PerfectChargeUIEvent>) -> Boolscripted
protected cb func OnPreIntro() -> Boolscripted
protected cb func OnPreOutro() -> Boolscripted
protected cb func OnShoot(arg: Variant) -> Boolscripted
protected cb func OnStartLoop(proxy: ref<inkAnimProxy>) -> Boolscripted
protected func OnState_Aim()scripted
protected func OnState_GrenadeCharging()scripted
protected func OnState_HipFire()scripted
protected func OnState_LeftHandCyberware()scripted
protected func OnState_Reload()scripted
protected func OnState_Safe()scripted
protected func OnState_Scanning()scripted
protected func OnState_Sprint()scripted
protected cb func OnTargetHit(arg: Variant) -> Boolscripted
protected cb func OnTriggerModeChanged(triggerMode: Variant) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
private final func ShowRootWidget(isVisible: Bool)scripted